
Mine kept putting the wheat seeds out on the external walkway next to the shuttle. Ironically, Starmancer’s biggest drawback at the moment is its AI, which leads to colonists doing really bizarre things for no reason. Otherwise, you’ll be greeted with an unpleasant surprise, ranging from alien intruders to your colonists selling all the food they need to survive. While this game is definitely lighter on it than other, similar titles, you still have to make sure you know what your colonists are up to at any given time. There doesn’t appear to involve a lot of micromanagement at first, but that soon changes. Or one of my colonists was going on a killing spree. Interestingly for a management game, expanding my station was never really a priority since there was always a more pressing need to focus on. Fortunately, the colonists can fix some of your mistakes… but only some of them.
#Play starmancer how to#
It’s easy to screw up while figuring out how to do things like place specific items or build new rooms, leading to a certain omnipresent tension.

It took a bit of trial and error to figure out the mechanics, but anyone who likes this genre shouldn’t have too much trouble.


If they’re too angry, scared, or needy, they won’t do what you tell them to. I suggest keeping a morbid colonist on standby because they won’t be traumatized from cleaning up a massacre and trust me, traumatizing your colonists is a bad plan. It doesn’t take a lot for one colonist to lose it and start murdering everyone else, and then where will you be? In a desolate station, surrounded by corpses, forced to clean it up and start all over, that’s where. That said, you should definitely be careful when playing.
